Serious Machinery Unleashed in No Man’s Sky Sentinels Update

Serious Machinery Unleashed in No Man’s Sky Sentinels Update. A few days after it was revealed that “No Man’s Sky” would be arriving on the Nintendo Switch, today the game is receiving a major new update. Dubbed the Sentinel Update, that name should make things a little bit clear that this update is all about “No Man’s Sky” veterans.

Serious Machinery Unleashed in No Man’s Sky Sentinels Update

Serious Machinery Unleashed in No Man’s Sky Sentinels Update

According to Slashgear, This interesting new update augments the sentinels that actually roam and protect most of the planets in “No Man’s Sky,” but it actually doesn’t just make them a lot more proficient in combat. Instead, the update now looks to be overhauling Sentinels, tossing new ones right into the mix, and revamping the ones that have been existing before.

The sentinels are not actually the major focus of this update. Indeed, this is a very huge update that brings in a lot to “No Man’s Sky,” including new technologies for players to make use of and some changes to the minotaur Exocraft.

We would also be getting some official steam Deck support with this update, so if there are actually any questions as to whether or not “No Man’s Sky” would offer support to the steam Deck on launch, it seems that we have an answer.

More Sentinels

While tons of updates are being added, full patch notes can be found on the “no Man’s Sky” website – much of the focus is placed on the Sentinels. There are three new sentinels’ types that players would require to contend with as they explore planets: Heavy Combat Drones, Repair Drones, and summoner Drones.

It sounds like players would have to be wary of Drones and summoner Drones in particular, as they get to make use of their abilities in other to repair damaged sentinels or even call in some reinforcements, respectively, making more challenging battles.

This update also brings in the sentinel Hardframe Mech, which is actually both heavily armored and fast-moving all thanks to its jetpack. It also comes with a flamethrower, so be on the lookout for that. Thankfully, you get to steal blueprints that would allow you to turn Exomech into a Hardframe Mech, so in that regard at least, you can offer the sentinels a taste of their own medicine.

Combat has also gotten overhauled to be faster Paced while existing Sentinels have been offered new weapons and weaknesses. Players even get to shut down sentinels across an entire planet by taking down sentinels that are summoned at the maximum alert level.

The sentinels would only get shut down temporarily, but that would allow you to explore and harvest without fear of reprisal. You also get to find sentinel pillars right in the wild and make use of those to disable the planetary sentinels for a while, and it sounds like that method would need less mechanical carnage.

New Exomech Features

In the new Patch Notes, “No Man’s Sky” developer Hello games reveals that the Exobiology Expedition will be starting shortly after this update arrives. It will “take players on a journey of discovery across the galaxy as they get to investigate and record all sorts of exotic animal life.” Completing it would help you unlock the royal Exotic wingpack and even the ability for you to construct your very own sentinel companion.

Beyond that Expedition, the Minotaur Exomech can get upgraded with interesting new technology that will allow it to follow you right on foot and engage in combat when you run right into trouble. However, what this also means is that Minotaur can now get damaged by the attacks of the enemy, so do not let it be the focus of the enemy fire for too long.

Players now get to carry more multi-tools – up to six – and would encounter new multi-tools designs. Multi-tools can even be outfitted with Neutron cannons and cloaking devices too, so the sentinels are not the only ones to be getting a firepower upgrade with this update.

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